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Over the course of the next 1.5 – 2 years I will be redeveloping my classic RPG from the ground up, with the Unit圓d platform…updated to the graphics and gameplay standards of today’s games, but keeping it true to my purpose to create something that doesn’t just follow the cookie cutter games that overpopulate the bins at stores, but to provide a truly unique and enjoyable experience, and show gamers everywhere that a small group of people really can make great games. Although my new game must sever its ties with the King’s Field universe (until the day comes when From Software would like to donate that lovely piece of intellectual property to me) I will be keeping faithful to the open world immersive play style of the original. Game making has become my full time job, but working with a development team on titles that fit the needs of the current market doesn’t always mean working on your heart’s true desire…so I have decided to go back to my roots and take my new found knowledge in Unity to the next level and revive the essence of Dark Destiny. I have since worked on several Xbox 360 games and now am actively publishing games on Steam for download on PC.
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I have never enjoyed a series of games like King’s Field and in 2007 when I discovered an english translation of From’s own Sword of Moonlight game making toolkit, I set out to make a homage to the now seemingly abandoned series by creating a full length game in the King’s Field universe called Dark Destiny.ĭark Destiny was my fledgeling entry into the wold of game development. Add to that an extremely rich lore system (if you were willing to dig for it) and the game was a recipe for success. was like a dream come true for RPG fans, a fully 3D environment that literally allowed you to go wherever you liked with little to no boundaries, dozens of unique items, spells and monsters to enhance a truly unique world. Dark Destiny has roots stretching back to 1995 when I first discovered the amazing King’s Field series produced by From Software for the Sony Playstation.
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